![]() ![]() (which in my opinion is still not the greatest since warehouses/production/manufacturing buildings should have an option/button that we can click to say "never export" which only allows for local deliveries). ![]() I've verified this by creating a closed loop system with no outgoing roads to export anything and warehouse trucks never delivered anything locally, they filled up until full (regardless of setting), and the only deliveries to the 2nd level factories or 3rd level unique manufacturing came directly from the 1st or 2nd level buildings, never warehouses.Īs soon as TMPE is disabled, everything starts working as it was programmed to. With TMPE enabled, warehouse trucks never deliver to the local production facility nor unique goods factory, so they spend a majority of the time with not enough goods, except when they get a direct delivery from the field/production facility. TMPE does not recognize the new vehicles (I believe warehouse trucks are a new unrecognized vehicle type in the code) so anything leaving a warehouse is automatically exported like a standard game zoned industry generic/specialized good. ![]() The game has new code that allows for "multiple hop" (aka multiple potential destinations) for the new goods, meaning (for example) crops to warehouse or production facility (to go towards animal products or flour), then those goods from warehouse to production facility or export, then production facility to unique goods factory or export. ago Don't use the loading screen mod, so I'll check it out. TMPE also affects the new industry vehicles. If you can’t find the specific mods that are causing the issue I’d recommend launching Cities Skylines with the -noWorkshop option to see if your vanilla game is working properly. ![]()
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